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Aryna Sabalenka v Elena Rybakina: US Open 2026 women’s singles final …

Aryna Sabalenka v Elena Rybakina: US Open 2026 women’s singles final – live

Women’s final updates from 9pm BST
Finalists resume epic rivalry after switch at No 1 | Email Katy

Rybakina

First round def Thea Frodin (WC) 6-3, 6-2
Second round def Jessica Bouzas Maneiro 6-2, 6-4
Third round def Yuliia Starodubtseva 7-6 (6), 6-3
Fourth round def Naomi Osaka (13) 6-1, 6-4
Quarter-final def Zheng Qinwen (Q) 3-6, 6-1, 6-4
Semi-final def Coco Gauff (4) 3-6, 6-4, 6-4 michezonews.co.za

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Hearthstone just got its first new class in four years: Warcraft's fire-breathing panda Monk

At today's Blizzcon opening ceremony, it was announced that Hearthstone will receive a third post-launch class—the game's first since the Death Knight released in 2022. It's none other than the Monk, a class with origins you can trace all the way back to Warcraft 3's pandaren brewmaster.

Represented by the playable Chen Stormstout, the Monk will get a full reveal next year. While not World of Warcraft's most popular class, it is perhaps its silliest, which fits Hearthstone's cartoonish sensibilities to a T. After this point, the Evoker will be the only class from Blizzard's titan MMO that isn't represented in card game form (unless you count the Night Elf Mohawk).

The expansion coming in the meantime, Reign of the Black Empire, is another old god-themed extravaganza, complete with bouncy electronic grooves all over the trailer. No goofy lyrics this time around, but what can you do?

It also comes with a new keyword, "assemble," which allows players to merge cards for ludicrous combos. It sounds like the sort of shenanigan-magnet Hearthstone is known for.

Reign of the Black Empire will land on Oct. 10, with the Monk class arriving March 2027. Follow the rest of today's Blizzcon news on our liveblog.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Beneath a Steel Sky review (1994)

Special commentary on this classic PC Gamer review provided by:

From the archives: The review below appears as originally written, with only minor changes in formatting and screenshots. By Garry Whitta

Beneath a Steel Sky review – PC Gamer #1 (UK, December 1993)

It's here at last. After two years in development and more column inches of enthusiastic preview copy than is healthy, Revolution Software and Dave Gibbons' Beneath A Steel Sky, finally, arrives. And it couldn't be further removed from the Hull-based company's 1992 debut.

After the magic and mythology of Lure Of The Temptress comes an oppressive, futuristic techno-thriller that borrows heavily from the pioneering sci-fi works of Philip K Dick and William Gibson. Take one part of Blade Runner, add a generous helping of Gibbons' own Give Me Liberty graphic novel, season to taste with a little Total Recall, and you've got Beneath A Steel Sky in a nutshell.

PC Gamer #1, 1993

(Image credit: PC Gamer)

This review was originally published in PC Gamer #1 (UK, December 1993).

You can still subscribe to PC Gamer to get new issues of the magazine (in print!) every month.

Depending on how cynical you are, Beneath A Steel Sky's concept is either a brilliantly conceived piece of science fiction or just a plagiarised compilation of existing sci-fi ideas. Set in the near future, the world government has collapsed and corrupt corporations are now free to take control of the planet.

As the global ecology is ravaged by pollution, the upper-class nouveau riche retreat underground, while the less well-off are forced to live and work in claustrophobic towers high above the surface. Beyond all this is The Gap, a desert outland populated by those who refuse to live in the city—and also home to our hero, Robert Foster, a raincoat-clad hunk propelled into the story after the sinister police kidnap him from his home without explanation and a subsequent helicopter crash leaves him stranded, totally alone, in the higher reaches of the towering city.

But to give away any more of the story here would be to spoil one of the game's strongest aspects. Apart from a few clues delivered during the intro, Beneath A Steel Sky deliberately gives you hardly any information about why you've been kidnapped, what you have to do, or even where you are at the outset. Half the fun is to be had unravelling the mystery and watching the plot slowly unfold as you go.

To be honest, Beneath A Steel Sky is pretty conventional in its approach—despite what you may have heard. As an adventure game there's nothing radically original on offer. It is big though (around 100 locations), and features countless puzzles and a myriad of genuinely interesting characters. A particularly nice touch is your robotic companion, Joey, a decidedly wise-ass robot who, although starting the game as a lowly circuit board, can be plugged into all manner of cybernetic bodies to help you perform helpful tasks. The well-scripted love-hate relationship between the two characters really helps bring them both to life.

Progress in Beneath A Steel Sky is about getting to the bottom of things in more ways than one—starting near the top of the city, you'll have to get to the surface and ultimately underground in order to solve the mystery and crack the main conspiracy. Along the way, there are security forces to avoid, an all-powerful central computer to contend with and numerous sub-plots and red herrings to divert your attention. The game is still basically about using the right object in the right place at the right time, but it's compelling because it's so richly plotted and well thought out from beginning to end. Serious adventure hacks will be in hog heaven.

Counterpoint

What do you best remember about the Monkey Island games? More than likely, it's not the graphics (ace though they are) or the easy-to-get-to-grips-with interface (icon of user friendliness though it may be). No, it's probably the jokes.

You know, the spitting contest, the bit where his trousers fall down... And that for me, is where Beneath A Steel Sky falls down. It's just not funny. (It's not even trying to be funny most of the time.) Okay, it's not really fair to complain when a game fails to provide something it never set out to do in the first place (this is much more your Indiana Jones & The Fate Of Atlantis than your Sam And Max) but consider—LucasArts haven't done a serious adventure in a long time. And why? Because the funny ones are more popular, that's why.

That's not to say more serious graphic adventures can't work—this one, on the whole, is pretty, involving, well-constructed and, in most areas, just plain good—but simply that a few jokes would have spiced things up a bit.

—Matt Bielby

But the game's not without its faults. The main problem I have is that it doesn't seem to know quite what tone it should set. From what you've heard, and what you're shown during the introduction sequence, you'd have every right to expect a dark, gloomy and atmospheric vision of a sleazy, corrupt future. However, no matter how hard Gibbons' beautifully-realised background artwork and truly excellent accompanying mini-comic try to set the mood, there are too many distracting factors at work here that dilute the effect.

Maybe it's that I just can't take the little on-screen characters seriously enough to care for them or, in the case of the numerous baddies, feel threatened by them. Maybe it's because the music, which should have been as haunting and ominous as the powerful graphics, mostly consists of a series of inappropriate themes which at times sound more like jolly Radio One jingles.

In reality, probably all these things are to blame—the game simply spreads itself too thin, trying to be at once wildly atmospheric, comedic, menacing and tongue-in-cheek.

No matter how close it may come at times, Beneath A Steel Sky never quite manages to immerse you in a brooding, sinister world the way the designers obviously intended. But then again I'm probably just being a jaded bastard. The game may be very pretentious, but should we really take it that seriously? This isn't a movie or a high-brow novel, it's a computer game, for God's sake, and although it may have its failings as a piece of interactive fiction, as an adventure game in the classic LucasArts tradition it's difficult to find fault with.

In fact, it's at least as good—although not as funny—as anything that LucasArts has come up with in the last year. But as for the hyped claim that it's "The World's First Computer-Based Animated Comicbook Adventure," well, I'm still far from convinced. Just take Beneath A Steel Sky for what it is and not for what it may otherwise pretend to be and you'll have a whale of a time.

World of Warcraft: The Last Titan launches 2027 and Blizzard says it's the "culmination of over two decades" of MMO storytelling

The Worldsoul Saga comes to an end with World of Warcraft: The Last Titan, the MMO's next expansion that's heading our way in 2027. Blizzard Entertainment finally pulled the curtain back on The Last Titan at tonight's BlizzCon 2026 Opening Ceremony stream, unveiling both a release window and a short teaser.

Blizzard first announced World of Warcraft: The Last Titan three years ago, alongside the two other expansions that make up The Worldsoul Saga's overarching trilogy - The World Within (2024) and Midnight (2026).

Senior game director Ion Hazzikostas told the crowd next year's expansion not only concludes The Worldsoul Saga, but it serves as "the culmination of over two decades of World of Warcraft." Don't expect The Last Titan to wrap up every storyline in a neat bow, though - Hazzikostas also explains it'll be "laying the groundwork for what comes next."

Well before we get our hands on The Last Titan expansion, the team will also be closing out its current storyline with Midnight: Eclipse, also known as patch 12.2. Eclipse will supposedly lead right into The Last Titan and follows antagonist Xal'atath as she stands before "her ultimate objective." Very ominous. Eclipse is the last major story beat of the Midnight era, and will introduce a standalone game mode, too.

The World of Warcraft: What's Next BlizzCon panel should dish out more info about next year's Remix later today, alongside whatever that standalone mode is. Big things happening across Azeroth, then.

Elsewhere during the ceremony, Blizzard Entertainment announced World of Warcraft: Forever, a new game that'll sit alongside both Vanilla and Classic. Diablo 5 is also coming in 2029.

WoW Classic players gang up to ban infamous PvP slayer on Twitch, immediately regret it after realizing they no longer know where in the MMO he's hiding

DTM-BoP am Sachsenring vor Sonntag geändert: Gleich sechs Boliden betroffen

Erste Änderung der Balance of Performance (BoP) beim vorletzten DTM-Wochenende auf dem Sachsenring: Vor dem Sonntag (alle Infos zu TV-Zeiten, Stream etc.) wird die Einstufung der GT3-Fahrzeuge bei sechs von neun Marken angepasst. Der Mercedes-AMG GT3, der Ferrari 296 GT3 Evo und der Aston Martin Vantage GT3 Evo bleiben im Vergleich zur Ausgangseinstufung unverändert.

Dafür müssen beim ...Weiterlesen

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