As Wardogs blows past 200k Steam concurrents, its developers are prepared for the day 'hype dies down'
The way our hobby talks about player counts is all sorts of messed up. Steam concurrents are a useful metric for gauging a game's general popularity, but they paint an incomplete picture. They're a single data point, yet have become the flimsy scaffolding on which the internet builds elaborate headcanon about a game's quality, viability, or deadness. Sometimes dogpiling is so successful, and the resulting perception so difficult to fight, that simply saying a game is dead is enough to help kill it.
It's a trend that annoys me to no end, so it's refreshing to see a developer speaking openly about concurrents—both about how many it considers "healthy," and why it's normal for the number to rise and fall. It's been a recurring topic for Wardogs developer Bulkhead, whose closed beta surpassed 200,000 concurrents today on Steam. Responding to a TimTheTatman clip on X, CEO Joe Brammer spoke on the milsim's unexpected popularity, and its inevitable (but healthy) decline.
"Wardogs will continue to lose players for months as the hype dies down," Brammer wrote. "Doesn't make it a bad game or even a problem, we planned for 5k players concurrent! It'll maintain a healthy playerbase and we'll continue to build the 1.0 version of the game then... it'll boom again :) And so the cycle continues :)"
It's a cycle many of us are familiar with, but rarely acknowledge. I tend to build a rotation of multiplayer favorites that I regularly return to, either to check out an update or scratch an itch. It is, I think, a pretty healthy way to enjoy videogames, but the rise of live service "forever" games, as well as high-profile failures, have proliferated the idea that videogames are those species of shark that will die if they ever stop swimming.
Much like the majority of videogames before 2016, Bulkhead does not need Wardogs to be a consistent, top-charting megahit to continue making it. In a video published last month outlining "10 reasons not to buy Wardogs," game director Howard Philpott expanded on Bulkhead's expectations:
"We expect our initial days after launch to have a lot more players than expected, but we can tell you for a fact that this is completely normal. Those players will fall away over the next coming months. Player numbers will drop off, and journalists and influencers on the fringe of the community will try to ragebait your enjoyment out of the game for social media clicks. This doesn't mean the game is dying. We're thinking longer term than a flash in the plan. Our goal is to settle into a sustainable, close-knit community. If we're pulling in 3,000 to 5,000 daily concurrent players who genuinely love the game, it'll allow new players to buy in anytime and join an active community."
If we put our hands together on this one, we can all be normal about a multiplayer shooter. Wardogs is out September 10, but pre-ordering grants access to the closed beta ending Sunday.

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Isak’s rapid double sinks Ipswich to give Andoni Iraola first Liverpool win
A first win for Andoni Iraola’s Liverpool, the introduction of the latest star signing in Bradley Barcola making for a successful Friday night. Better yet, continuing signs that Alexander Isak, last year’s model, is coming back to life, his two, well-taken early goals securing the three points. That Cody Gakpo, Isak’s supplier, might have been at Manchester City or Tottenham had the transfer runes been right, added further to a sense of renewal. Liverpool’s attackers were full of the speed and invention sorely lacking for much of last season.
Once Barcola arrived in the second half, those velocity levels increased yet further, Liverpool playing the attacking style, high on risk and entertainment, the appointment of Iraola promised. “We are starting to get to the way we want to play,” said Isak afterwards.
Continue reading...Erneute Finanzprobleme bei Ex-Drittligist SpVgg Unterhaching
Ex-Drittligist SpVgg Unterhaching hat offenbar erneut mit wirtschaftlichen Schwierigkeiten zu kämpfen. Nach Angaben der "Süddeutschen Zeitung" sollen mehr als 15 Mitarbeiter des Vereins über mehrere Monate hinweg kein Gehalt erhalten haben und den Klub inzwischen verlassen haben.
Schwabl beschwichtigt
Präsident Manfred Schwabl wies die Darstellung nicht grundsätzlich zurück, bemühte sich jedoch um Einordnung. Dass es Gehaltsrückstände gegeben habe, sei "kein Novum", wird der 60-Jährige zitiert. Demnach räumte Schwabl ein, dass die finanzielle Situation insbesondere im Frühjahr angespannt gewesen sei. Gleichzeitig zeigte er sich zuversichtlich, offene Forderungen im Laufe des Herbstes schrittweise begleichen zu können – vorausgesetzt, ausstehende Zahlungen an den Verein gingen ihrerseits rechtzeitig ein. Zudem verwies er auf eine Vereinbarung mit einem wirtschaftlichen Partner.
Die finanziellen Herausforderungen kommen nicht überraschend. Bereits in der vergangenen Saison hatte Unterhaching auf eine Teilnahme an den Aufstiegsspielen zur 3. Liga verzichtet. Der Verein begründete diesen Schritt damals mit einer realistischen Einschätzung der eigenen wirtschaftlichen Möglichkeiten und erklärte, eine Rückkehr in den Profifußball erst zur Saison 2027/28 anstreben zu wollen. Der aktuelle "SZ"-Bericht zeichnet jedoch ein deutlich kritischeres Bild. Demnach sollen mehrere aktuelle und ehemalige Mitarbeiter von finanziellen Engpässen, offenen Rechnungen und fehlender Transparenz bei der wirtschaftlichen Lage des Vereins berichtet haben. Eine umfassende interne Aufklärung über die finanzielle Situation habe es nach ihren Angaben nicht gegeben.
Drittliga-Rückkehr realistisch?
So sollen Mitarbeiter teilweise Ausgaben für Dienstreisen zunächst selbst getragen haben. Auf Erstattungen hätten sie teils über längere Zeit warten müssen. Darüber hinaus berichten ehemalige Angestellte laut "Süddeutscher Zeitung" von Problemen bei der Begleichung von Rechnungen, etwa für Hotels oder Mautgebühren bei Auswärtsfahrten. Ein früherer Mitarbeiter schilderte, dass eine Mannschaft deshalb sogar an einer österreichischen Grenze aufgehalten worden sei.
Ob und in welchem Umfang die geschilderten Probleme weiterhin bestehen, bleibt offen. Fest steht jedoch, dass die wirtschaftliche Lage der SpVgg Unterhaching einmal mehr in den Fokus gerückt ist – und damit auch die Frage, wie realistisch die mittelfristigen Pläne für eine Rückkehr in die 3. Liga sind. Aus sportlicher Sicht belegen die Münchner Vorstädter nach fünf Spieltagen mit acht Punkten den 12. Tabellenplatz. Der Rückstand auf Spitzenreiter TSV Buchbach beträgt bei einem Spiel weniger derzeit sechs Punkte.
Amy Hunt left trailing by Julien Alfred in women’s 200m Diamond League final
British sprinter finishes third behind Olympic 100m champion
Pole vault superstar Mondo Duplantis pulls out with injury
Britain’s Amy Hunt was given a jolting reminder of the gap between her and the world’s very best female sprinters as she finished nearly half a second behind Julien Alfred in the Diamond League 200m final.
But afterwards Hunt insisted that coming third in a season’s best time of 22.16sec, on tired legs on a dank Brussels night, amounted to one of the better races of her career.
Continue reading...Iconic Silent Hill artist Masahiro Ito says he "probably would have been happier" if he hadn't "sacrificed" his love life for Pyramid Head
"The 8 years I spent developing Silent Hill 1, 2 & 3 at Konami, I gave up on getting a girlfriend," reads a new tweet from Masahiro Ito, the legendary Team Silent artist best known for designing Silent Hill 2 antagonist Pyramid Head. The tweet largely echoes something Ito said back in 2024 about not having the time for a girlfriend when he was working at Konami, but now he straight-up suggests he regrets sacrificing his love life for the his work.
"Never even went on a single date w/ a lady," he says. "I sacrificed my days off & slept on cardboards spread out on the floor, but I never in my wildest dreams imagined I'd end up like this on X."
That is... incredibly sad. Ito is a horror icon and should be eternally proud of the work he's done for its unparalleled influence on the genre. That said, as a married man who wouldn't trade my family for the world, it's fair for him to long for love.
"To be honest, lately, I've been thinking that if I hadn't sacrificed my personal life, found a girlfriend, and gotten married early on, I probably would have been happier."
To be honest, lately, I’ve been thinking that if I hadn’t sacrificed my personal life, found a girlfriend, and gotten married early on, I probably would have been happier.September 4, 2026
Ito's comments section is filled with encouraging words from his adoring fans, so he doesn't need my advice, but I agree with one commenter that "hindsight is a bitch." Not much is known about Ito's personal life, but professionally he's had an undeniably successful career. If he had never worked on Silent Hill and instead chose to pursue a wife and family, who knows how that would've turned out? One thing's for sure, horror would've lost one of its all-time great bad guys, and I'm selfishly glad he stuck to games.
Silent Hill Townfall's atmosphere is spot-on, but slow-burn terrors leave a tepid first impression


