Wenn du eine Variante des klassischen Fuß-Bullet-Hells suchst... Steigen Sie nächsten Monat auf die Cloudbreaker
Das kanadische Studio Ballast Games ist nun bereit, seinen ersten Titel zu veröffentlichen, ein Bullet-Hell-Spiel mit Raumschiffen, Inventarverwaltung und Upgrades namens Cloudbreaker. Das Spiel wurde beim Steam Next Fest im Juni sehr gut aufgenommen, und wir wissen jetzt, dass die Vollversion am 15. September über Steam für den PC veröffentlicht wird.
Das Ziel in Cloudbreaker ist es, zwischen den Wolken zu kämpfen und den BLOIL-Kristall vor Horden von Bioten zu schützen, künstlich geschaffene organische Lebensformen aus uralten Zeiten. Du musst dein Schiff mit einem genialen System aus Verbindungen und Inventarplatzoptimierung aufrüsten. Je nachdem, wo du jedes Teil im Motor platzierst und an welche Teile du es anschließt, erreichst du unterschiedliche Effekte, Synergien und größere Manövrierfähigkeit. Es gibt mehrere Schiffe, und jedes hat unterschiedliche Fertigkeitenbäume und Fortschrittswege.
Kommt dir das bekannt vor? Du kannst jetzt Cloudbreaker zu deiner Wunschliste hinzufügen und freust dich auf die Veröffentlichung am 15. September. Und falls du es noch nicht ausprobiert hast, findest du hier die Demo und den Ankündigungstrailer unten.
Baldur's Gate 3's "billion" mods can make it the next Skyrim – just as Larian intended
PATCH NOTES v05.08.2026 – Baldur's Gate 3 developer Larian Studios released some fresh game statistics, showing how modding has kept BG3's playerbase engaged and thriving to the tune of one billion mods downloaded in just three years – encroaching upon a position held fast by Skyrim for years. syntagm.co.za
What's going on this week with Baldur's Gate 3?
- Larian Studios released a series of infographics on X that give insight into player choice and actions
- Stats reveal 500 million game mods have been downloaded through the Baldur's Gate 3 internal modding client and 509.4 million more through Nexus Mods
Why is this happening now?
- Mods help players make games their own, keeping games like Baldur's Gate 3 relevant for longer
- The infographics were posted in keeping with Larian's trend, releasing statistics to mark milestones in the RPG's life cycle
Community Update
Baldur's Gate 3 has been blinding success since it launched out of Early Access, and after the last of its mammoth post-launch updates was deployed in April 2025, fans have turned to mods to inspire repeat playthroughs. The internal modding client – offering new classes, party size limit removal, and a higher level cap to experiment with – was added to the game as part of September 2024's Patch 7 as Larian started the process of leaving the game in players hands to pursue its next big project (later revealed as a new Divinity game).
According to the latest statistics released by Larian to celebrate BG3's birthday, the game has seen 500 million mods downloaded internally while 13,000 others have been uploaded to the mod library. It's safe to say that the developer's hopes that the community would carry the game's future on its own has paid off, with studio lead Swen Vinke responding with shock to a remark on X that the number of mods downloaded between the game's client and Nexus Mods put together brings us to over "one billion" in total.

Larian just released a bunch of Baldur's Gate 3 stats for its third birthday

Baldur's Gate 3 save scummers slammed quicksave over 1,400 times in one go
Meta Shift
- Freedom to mod is the future of legacy RPGs, but it's also the genre's past
This is a funny one. Baldur's Gate 3 going from strength to strength with such a lively and active player base, evident by over a billion mods being downloaded since the client launched in 2024, sounds jawdropping. But it also echoes the journey of RPGs like The Elder Scrolls: Skyrim (as well as The Sims and Minecraft) over the years.
Skyrim is still the most heavily-modded game of all time, having racked up six billion downloads on Nexus Mods by the time Larian launched its internal Baldur's Gate 3 modding client in 2024. That's to be expected, since Bethesda's RPG enjoyed a 13-year head start. But with BG3 being a more recent release, we're seeing those numbers stack up in real time – and now, we're actively paying attention to the game that might actually unseat Skyrim.
Games that not only permit community mods but embrace them have a proven track record of success over time. Seeing Baldur's Gate 3 achieving a cool one billion mod downloads in just three years, one of which went by without an internal modding client at all, crystallizes the power of passing the reins on to players. Which was, as it turns out, Swen Vincke's hope for it all along.

Skyrim mods have been downloaded over 6 billion times – will any RPG ever beat it?

Larian CEO says Baldur's Gate 3's full-on mod support means "now it's yours fully"
Patch Notes summary
Since leaving active development on Baldur's Gate 3, Larian's latest batch of statistics spotlights how popular mods have been and points to one of many reasons why the game has sustained a thriving playerbase. Steam player counts still point to healthy numbers being maintained long past its final major update, with mods being downloaded both internally and via platforms like Nexus Mods speaking to the continued excitement around the three-year-old RPG.
I've yet to see a single week without Baldur's Gate 3 making headlines for one reason or another since 2023, and useful as these stat drops are in keeping that momentum going, it's clear that BG3 fans are the ones keeping this fantasy alive.
Related stories:

Baldur's Gate 3's official mod support prompts over "a million mods in 24 hours"

Larian is "not involved in any" Baldur's Gate 3 projects now, but devs tease Divinity news
‘There is a clear vision’: Matthias Jaissle installed as Newcastle head coach
German officially announced as Howe’s successor
‘This an incredibly compelling place to be’
Matthias Jaissle has described Newcastle “as an incredibly compelling place to be” after finally formalising his managerial move from Saudi Arabia’s Al-Ahli.
The 38-year-old German has been with his new players at their training camp in La Manga, southern Spain, since last Saturday but, despite also falling under the ownership of Saudi Arabia’s Public Investment Fund, Al-Ahli took time to provide Newcastle with some vital paperwork regarding the release of a head coach they were extremely reluctant to lose.
Continue reading...Assassin's Creed Valhalla director comes back to Ubisoft to be game director for the entire brand
The shakeup at the top of the Assassin's Creed food chain continued today with word that Eric Baptizat, the lead game designer on Assassin's Creed 4: Black Flag and director of Assassin's Creed Valhalla, has returned to the company after several years away to become game director of the Assassin's Creed brand.
"Eric needs no introduction in this universe," Assassin's Creed head of content Jean Guesdon wrote on LinkedIn (via Eurogamer). "16 years at Ubisoft, key contributions to Black Flag, Origins, and Valhalla as Game Director, his passion for gameplay craft and his deep connection to this franchise speak for themselves.
"Seeing someone with his expertise, his rigor, and his collaborative spirit step into this role fills me with confidence and honestly, a lot of excitement, for what's ahead for the brand."
Talking about "brands" rather than "games" always makes me a bit itchy, but Baptizat's credits are legit. After working as a designer on numerous lesser-known games, he served as lead game designer on James Cameron's Avatar: The Game. It wasn't great, but he followed that up with Black Flag, which was great, and from there worked on Unity and Origins before becoming game director on Valhalla. He left Ubisoft in 2021 to join EA Motive, where he first directed the Dead Space remake and then served as game design director on Battlefield 6.
That's a pretty good run, and it's good news for Ubisoft that it's getting the band back together, at least a little bit. Baptizat is just one guy, but he's a high-profile guy on some of the best-loved Assassin's Creed games, most notably Black Flag—which, you may have heard, is doing pretty well these days in its Resynced guise. He's not going to singlehandedly save Ubisoft, but bringing that guy you know from that game you like back into the fold is at least a start.

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Om du letar efter en twist på det klassiska kulhelvetet till fots... Hoppa ombord på Cloudbreaker nästa månad
Den kanadensiska studion Ballast Games är nu redo att lansera sin första titel, ett bullet hell-spel med rymdskepp, inventariehantering och uppgraderingar kallat Cloudbreaker. Spelet mottogs mycket väl på Steam Next Fest i juni, och vi vet nu att fullversionen kommer att släppas på PC via Steam den 15 september.
Målet i Cloudbreaker är att kämpa bland molnen och skydda BLoil-kristallen från horder av bioter, konstgjort skapade organiska livsformer från forntida tider. Du behöver uppgradera ditt skepp med hjälp av ett genialt system av anslutningar och optimering av inventarieutrymme. Beroende på var du placerar varje del i motorn och vilka delar du kopplar den till, får du olika effekter, synergier och större manövrerbarhet. Det finns flera skepp, och varje skepp har olika färdighetsträd och progressionsvägar.
Låter det bekant? Du kan nu lägga till Cloudbreaker på din önskelista och se fram emot dess släpp den 15 september. Och om du inte har testat det än kan du hitta demon här och tillkännagivandetrailern nedan.
