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With a AU$769 price tag looming, grabbing a Switch 2 for AU$624 now i…

With a AU$769 price tag looming, grabbing a Switch 2 for AU$624 now is the closest thing gamers get to beating inflation

The cost of living crisis lumbers on, and so does the parallel cost of gaming crisis. 2026 has been a rough year for this hobby, with price hikes across all major platforms. PS5 is now AU$250 more expensive than it was at launch. In September, Nintendo Switch 2 will rise from AU$699.95 to AU$769.95.

Traditionally, being patient meant you could buy consoles cheaper. We now live in a new reality, with AI data centres inhaling RAM and storage like kaizo Kirby. If you already own any of these consoles, you probably feel lucky. If you don't? Too bad: things aren't improving any time soon. forestarrow.rest

At least, that's the conventional logic. This current deal on Nintendo Switch 2 defies it, though: Amazon is currently selling the standalone console for AU$624, down from AU$699.95, and AU$145 cheaper than it'll be come September.

The cost of gaming is increasing by the month, so this substantial discount on the standalone Nintendo Switch 2 is worth jumping at if you're in the market. Heck, maybe it's worth jumping at even if you're not. This is the standalone model: it doesn't come with any games, so you'll have to purchase those separately. Nintendo Switch 2 will cost AU$769.95 come September, so act fast.View Deal

I'm super tempted by this, mainly because I really want to play the forthcoming Ocarina of Time remake. I also probably need to replace my launch day Nintendo Switch, which is surprisingly still going strong albeit despite the very many scratches on the screen, and so many Joy-Con replacements that I've lost track.

That's probably the first must play game on the console for me, though Nintendo has been doling out new software at an admirable rate. The Star Fox remake hit last month, and despite middling reviews, I still want to play Metroid Prime 4.

Looking for more gaming bargains? Amazon Prime Day is currently on in Australia.

Analytiker: Sony venter på at stormen skal blåse over, og protestene vil neppe ha noen innvirkning

Sonys beslutning om å begrave fysiske spill en gang for alle er fortsatt et hett debattert tema, og mange spillere er dypt skuffet. Dette har ført til at folk protesterer på ulike måter, og en av de mest bemerkelsesverdige er trolig forsøkene på å få så mange som mulig til å si opp PS Plus-abonnementene sine.

Problemet er at det sannsynligvis er for få som vil bite på agnet til at dette skal ha noen reell effekt. Det er i hvert fall det den kjente japanske analytikeren Dr. Serkan Toto sier i et intervju med IGN, og han mener at Sony bare venter på at stormen skal blåse over (som vi alle vet, har internett svært kort hukommelse) – selv om han sympatiserer med de opprørte spillerne:

«Jeg har sympati for fans av fysiske medier, men Sony vil ikke omgjøre denne beslutningen. De visste selvfølgelig hvordan reaksjonene på nettet ville bli, og nå venter de på at denne stormen skal blåse over.»

Toto hevder at det til syvende og sist vil være for få som slutter seg til protestene, og at digitale spill er så mye mer innbringende at Sony rett og slett ikke bryr seg:

«Sony har over 120 millioner aktive PlayStation-brukere. Rundt 50 millioner mennesker abonnerer på PlayStation Plus. La oss si, som et tankeeksperiment, at 500 000 sier opp abonnementet i protest – det ville bare utgjøre 1 % av den virksomheten som går tapt – selvfølgelig ikke nok til at Sony begynner å revurdere saken. Det digitale er rett og slett for lukrativt.»

Å stemme med lommeboka er en av de få tingene spillere kan gjøre for å få selskapene til å lytte. Omsetning er tross alt det som betyr mest for dem, og hvis nok mennesker handler, blir det store summer, og det er et budskap som har tyngde. Men som Toto påpeker, er det tvilsomt om det til syvende og sist vil ha noen innvirkning på Sony hvis man ikke klarer å mobilisere et større antall.

Open AI släpper GPT-5.6 och AI-verktyget Chat GPT Arbete

Open AI har till sist lanserat nästa generation av sina språkmodeller, GPT-5.6. Lanseringen sker efter att den amerikanska regeringen bett Open AI senarelägga utrullningen av säkerhetsskäl. Den nya språkmodellen släpps i tre versioner. Sol som är den mest kraftfulla, Luna som är optimerad för snabbhet och Terra som är tänkt att ge en balans mellan prestanda och effektivitet.

Sol-modellen har också ett nytt Ultra-läge som kan lägga mer beräkningskraft på komplexa uppgifter och delegera delar av arbetet till olika delmodeller. I en kommentar till CNBC säger Open AI:s vd Sam Altman att Sol dessutom är 54 procent mer tokeneffektiv vid agentbaserad programmering.

Samtidigt lanserar företaget Chat GPT Arbete (Chat GPT Work), en ny AI-agent baserad på GPT-5.6. Verktyget kan hämta information från anslutna appar och filer för att skapa dokument, kalkylblad, presentationer och annat arbetsmaterial. Det ska även kunna arbeta över webben, telefoner och datorer.

Funktionen rullas först ut till Chat GPT:s Windows- och Mac-appar för användare på samtliga abonnemangsnivåer. En webbversion kommer släppas senare.

How do you put a price tag on a legacy like id Software's?

In 1984, an upstart retail company called Costco had just opened its first handful of voluminous warehouse stores on the west coast of the United States when it decided to try an experiment. It installed a hot dog cart in front of its San Diego store and started selling Hebrew Nationals with a drink for $1.50. People, it turned out, liked the hot dogs. The cart became Cafe 150, named for the combo price.

The Hotdogcubus enemy from Doom Eternal

(Image credit: id Software, Colin Geller)

The company sold 245 million of them last year. When the CEO of the company in the 2010s complained to founder Jim Sinegal "we can't sell this hot dog for a buck fifty. We are losing our rear ends," Sinegal, likely then in his 70s, famously shot back: "If you raise the effing hot dog, I will kill you. Figure it out." A Costco hot dog and a 20 oz soda still costs $1.50.

In 1992, just a year-and-a-half after releasing a cutesy 2D platformer called Commander Keen, a tiny squad of game developers barely out of their teens started a studio called id Software and pioneered the first-person shooter. Then they followed it with Doom, maybe the most important computer game of all time. It was installed on more PCs than Windows. That tiny squad hired more people and then made Quake, maybe the most important 3D computer game of all time.

(Image credit: id Software / John Romero)

Decades later, a new generation of people at id dedicated to that legacy defied expectations to make another shooter so good it could proudly stand beside the ones that defined videogames. Then they made an even better one.

On Monday, Microsoft, which owns Xbox, which owns Bethesda, which owns id, laid off 136 developers from the Texas studio, which 12-year art veteran Derek Best described as "nuking a team into the dirt." Neither id Software or Doom were mentioned in CEO Asha Sharma's "Resetting Xbox" announcement. But the studio's new game, released one day after much of the talent behind it were laid off, currently occupies the top banner on Xbox.com.

What does it say about a company when it doesn't understand—or at any real level seem to care about—something it has become the steward of?

Doom, as a series of videogames, has generated hundreds of millions of dollars. But Doom is not just the money it's generated. It's the literally countless mods, maps, and entire games built on its bones; incredible ones are still coming out right now. Doom is the countless people making games today who cut their teeth mapping or had their neural pathways permanently altered the first time they picked up the Super Shotgun. The original game's labyrinthine levels and pulsing music and gory kills were revelatory enough, yet it's literally impossible to overstate its impact on the history of videogames from that moment forward. John Carmack programmed in the network code that enabled multiplayer in one month, in November 1993, and the game came out 10 days later. John Romero called the multiplayer deathmatch, and we're still calling it that today.

(Image credit: id Software)

id Tech, the studio's ever-evolving engine, is not just a modern marvel that runs like a greased-up bat hurtling out of hell at a time when its competition is leaning on AI upscalers to crack 30 frames per second. It is the origin of yet more careers, thanks to its history of open source releases; one of the best indie games of 2025 uses it. It is a creation that any executive with any amount of vision would see as both a point of pride and an invaluable asset. You bought your way to the inner chamber, the very beating heart, of videogame software. Is that not a thing to revere?

Ahhh, but how much money does id Tech make? How much is it really worth? Xbox, its leadership says, is "not healthy," and as a result hard choices have to be made. That's just sensible business, not a short-sighted attempt to maximize shareholder value this quarter by kneecapping an incredible asset.

How else could this have gone? Last year Costco took home $275 billion in revenue (just $6 billion shy of Microsoft), and its former CEO—the one whose life was threatened over the sanctity of the hot dog—bluntly said "we have never been a company that puts the shareholders on top." A few months ago his successor housed a hot dog in a viral Instagram video before declaring: "The hot dog price will not change as long as I'm around."

He also said, through a mouthful of meat, that it's a good hot dog. And it is a good hot dog! But that's not why people love it.

People love the Costco hot dog because it's a symbol for the whole operation: that you're paying the membership dues because the deals are worth it. That they're going to give you a good value for every goddamn cent you give them. It stopped mattering years ago if the hot dogs themselves made money or not.

Costco's founder Jim Sinegal, who declared the buck fifty frank more valuable than a human life? The hot dog cart wasn't even his thing back in 1984. The idea started at a competing warehouse chain, Price Club, which merged with Costco in the '90s. But Sinegal knew what he had and expanded Cafe 150 into the food court, now one of Costco's biggest draws. That's how you treat a legacy.

Wallpaper Engine wallpapers

(Image credit: Bethesda)

The people at id Software—or the people who were at id Software as of four days ago—knew how to treat a legacy. They got it so deeply that it was evident from the very first moments of Doom 2016, as PC Gamer's James Davenport wrote in the very first paragraph of his review 10 years ago:

Doom 2016 helmet

Doom (2016) review

"In the next room, the Doom Suit rests, surrounded by a jumble of candles and demonic insignia signposting in capital letters: This thing here? It's important. I feel the same reverence. I climb inside. From there, it's a rude journey to shut hell the hell up."

This thing here? It's important.

How does the company that's for decades been synonymous with the PC—much as we now wish it weren't—end up with its hands on the game studio that's synonymous with the PC, and not see it as a priceless asset?

"Xbox has many of the most beloved franchises in entertainment history," Xbox CEO Asha Sharma wrote on Monday. id wasn't mentioned. What does it say about the people in charge that they paid to get their hands on that kind of legacy, and then gave it less respect than a $1.50 hot dog?

The Rolling Stones are in Roblox, because I guess that's what rock and roll is now

Roblox has done a lot of crossovers and collaborations, but the new one announced today really leaps out at me. The Rolling Stones, the world's greatest rock and roll band, is coming to Roblox in a new game based on the band's 60-year history.

"Players will encounter various parts of The Rolling Stones' legacy trapped inside of colorful crystals inspired by the band's 2023 album Hackney Diamond," the press blast explains.

"Players progress through decades representing the band's eras, working together to find and shatter the crystals while an iconic Stones track from that time soundtracks the gameplay. Doing so powers up a massive tongue-and-lips that releases a surge of rock and roll energy to disrupt each decade and unlock the next — culminating in a globally shared interactive performance that evolves based on community participation."

Am I irritated, perhaps to an unreasonable extent, by this? Maybe. The Stones are the epitome of rock and roll: "Sex and drugs" are essentially synonyms for Mick and Keith, but you've also got a spot of devil worship in the mix, one of the most notorious incidents of violence in rock history, and through it all, some of the most god-tier music ever made. Have no doubt, the Stones are a full-steam money-making machine, but underneath that corporate engine of commerce the spirit of rock remains pure and true—or at least I like to imagine it's still in there somewhere.

Stuff like this kinda takes the wind out of those sails: I destroyed my hearing for this? It's soul-deadening, yes, but it's also kind of weird. I mourn the dessicated corpse of rock and roll because, well, I'm old. But is your average 14-year-old Roblox die-hard really interested in any of this? As colleague Chris Livingston more aptly put it, "Nothing teens want to see more in their game than some 85 year old men singing songs older than their parents."

(Mick Jagger, for the record, is 82; his current wife is 17 years younger than his oldest daughter. Keith Richards is also 82, while Ronnie Wood is a relatively youthful 79.)

It does make me wonder: Is Roblox bringing culturally significant music to new audiences (do the Stones even need to reach new audiences at this point?), or is all of this just kind of weird—a big-in-name crossover that will ultimately prove more baffling than enthralling for its intended audience?

But then, it works the other way too. As part of the collaboration, Roblox has invited community creators Jazzyx3, CASKA’s HAUS, Touzled, Blizzei, DIONESS, morphist4u, WhoseTrade, Empyro, Bad_B0y, raekaro, Spiraxy, Valkenheim, DuckXander, Clockset, and dvdko to "to turn The Rolling Stones' globally beloved logo into not only exclusive cross-platform avatar accessories, but also a limited-edition, co-branded physical item available to purchase via an in-game Shopify integration that connects directly to the band's online store." And I, a man with fond(ish) memories of seeing the Stones on the Steel Wheels tour, suddenly feel like I need to go outside for a while. Or maybe just have a lie-down.

The Rolling Stones Roblox game goes live today, July 10—it should be live by the time you read this—and will culminate in an "epic finale show" running July 17-19. Rock on.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

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